Maker online editor

Universal Editor

Upload an existing model or build a scene from text and primitives. Adjust dimensions and transforms, perform basic geometry operations, configure printing, and export the result.

Cover image for “Universal Editor”
InputSTL · OBJ · 3MF · SVG · PNG · JPG · WEBP
ExportSTL
AccessFree

Best suited for

  • Preparing customer STL, OBJ, and 3MF files
  • Adding text, logos, and simple shapes
  • Combining multiple objects in one scene

Editor capabilities

  • Import common 3D, SVG, and image formats
  • Edit transforms and exact dimensions
  • Configure material and printing parameters
  • Export print-ready geometry

From input to a finished model

  1. 01

    Enter the source data

    Upload a supported file or configure the initial parameters.

  2. 02

    Adjust the model

    Tune dimensions and editor-specific settings while checking the 3D preview.

  3. 03

    Validate the result

    Check dimensions, printability, material, and output settings.

  4. 04

    Export

    Download a supported format and complete preparation in your slicer when needed.

Real interface

Universal Editor in use

Screenshots were captured in the working editor and show actual tools and scene objects.

Universal Editor with an added 3D text model
3D text modelAdded text becomes an editable 3D model with controls for the font, height, and detail level.
Universal Editor scene containing a 3D text model and a torus
Multi-object sceneA torus has been added to the text model as an example of composing a scene before size checks and export.

Things to consider

  • This editor is not a full parametric CAD system.
  • Large or damaged meshes may need repair.
  • Always verify units and final dimensions.

How source data is processed

Most scene editing happens in your browser. Saved models and server features may send project data to Maker services.

Need help with the settings?

The guide covers editor settings and preparing the result for export.

Description updated: 2026-10-17
Open the guide